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Play Thinking

It's not gamification.

Great digital products make it fun, meaningful, and emotionally rewarding.

Get the Playbook (PDF, on ustwo.com)

The difference

Points on top, or principles underneath

What we don't do

Gamification

Points, badges and streaks stapled onto an existing product.

What we do

Play Thinking

The underlying principles of game design, used from the first sketch.

What play gives a product

Four things people feel, not four features

  • Motivation

    Give people a reason to come back that is bigger than a notification.

  • Education

    Teach through doing. Good games never make you read the manual.

  • Advocacy

    Make something worth telling a friend about.

  • Community

    Design for people together, not just a person alone with a screen.

Where it comes from

A studio that has actually made a game people love

In 2014 ustwo Games released Monument Valley. It won an Apple Design Award and a BAFTA. What the studio learned about attention, reward and delight did not stay in the games team; it became Play Thinking, and now shapes work for banks, energy companies and health services.

Monument Valley · 2014

Apple Design Award

BAFTA

Fast Company Innovation by Design recognition for the studio's work.